Game
4x0ng
11 years ago

4x0ng updated to v0.7


Here’s a list of all the improvements in this new version:

  • Enemy chase movement is improved, and enemies can now bounce off the walls in their attempt to get you.

  • Gravity is a little heavier.

  • Green particles get fatter and fatter until you grab them.

  • Five new level-opening fanfare music phrases.

  • Level difficulty progression curves adjusted. You can now play well past level 9, but it’s pretty difficult!

  • Plasma cloud/wall collisions behave a bit better.

  • Your score is now displayed. A lower score is better. Using the button increases your score. Grabbing particles also yields points. The idea is to be efficient.

I still want to add some more things. Let me know how the game plays, and I hope you have fun!



0 comments

Loading...

Next up

art comission.

We are under attack!

Fan art for Foolish I'm feeling kinda better so I drew this

"Our work is never over" they said.

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

I worked so hard to get all four of them to the end safely, but then...

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Made my first ever animation.

I did this on my 3DS ^^ #Kirby

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM