23 days ago

58 pictures I took from the models of the levels in Vincent.

FNAF MAP 1:

• Night 2, 3 and 4 (1 on previous post)

• Multiplayer Preview

• Multiplayer Map

• Free Roam

• Power Outage

• City

FNAF MAP 2:

• Night 1, 2, 3 and 4

• Cutscene

• Free Roam

...




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All* Vincent videos playlist update.

Jackpot! 777 videos.

I think I can get it to 800 videos soon!

Vincent's Playerbase Worldwide (data from 791 videos from October 9, 2015 to May 29, 2016) + Israel, Iran and Gambia (after the game was unpublished).

This is Fonky.

An unused animatronic hidden in Scary Nights intro (v1.0 build 2 and onwards) with a model and textures, and his jumpscare image is hidden in earlier builds of Vincent...who's this guy?

Follow the thread on YouTube ↓

http://youtube.com/post/UgkxO3CFE3Z1Z2bgu0y1UqfBylNDqWoGyRDO

"scare.png"

Unused in v1.5, removed in v1.6/v1.7.

Basically all clones of Vincent ordered from oldest to newest, and from which they derive from.

There's some files names in dated hidden in Vincent files:

• 2015-06-25_00002

• 2015-06-25_00002_0

• 2015-10-19_00032

And then, this weird one, maybe the oldest of them:

• 03_09_14(00-40-12)ICON (unused in v1.5, removed in v1.6/1.7)

VINCENT v1.1 CHANGELOG FOUND!

-tiny fixes with first night

-prep for map 2

...

Is it a partially found changelog? Maybe, but I was right! The first night was indeed different in some way!

Screenshot from October 30, 2015.

Times have changed.

Messing around with the pitch of the audio files in Vincent, it's almost 30 minutes long. (version 1.7)

"To be Continued... (MAP 2!)"

Unused in v1.7, removed in v1.8 onwards.