Game
Otter Town
8 years ago

#6 DEVLOG


Hi girls and boys !

Today, I tried to fix last collision bugs, this was harder that what I thought cause of the tiled map. But I think it’s done :D

5d0a54956d964.gif

Once again, it was not always super evident and I had to recode it a lot of time, but I think it’s bulletproof now, and that’s great, I’ll be able to work on gravity next days :D (and after this, water gravity !!)



0 comments

Loading...

Next up

#1 DEVLOG This week, I’m working on background and as you can see, first bugs were pretty fun ! 1st layer of background is coded. 2nd and 3rd layers will be ended on Saturday I hope :D Sorry for my bad english

So

i may or may not make an full art of some person or i may just leave this like that-

art comission.

We are under attack!

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

What you all think

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

My D&D art for my family so far (WIP if you couldn't tell)