The gameplay is 100% complete; everything works fine. I still need to implement auto-save, the two possible endings, and Custom Night.
This time I don’t want to give a release date. I don’t want the same thing to happen as with FNAA 2, because I gave a date, the game came out with bugs that I couldn’t fix due to unforeseen issues just days before launch. So this one won’t be released until EVERYTHING works perfectly, but since the game is almost in its final stages of development, it might come out next month, though I’m not promising anything.
Here’s a preview of Custom Night

(The names of the challenges may change)














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