Game
Vanilla Moon
8 years ago

95% of the post-jam version is done


All things I’ve been talking about in the previous devlog entry has been successfully implemented.

All I need to do now is some tweaking, minor polishing, playtesting and balancing and bam, zoom, straight to the Vanilla Moon 1.1.0 release (-: .

And here’s one Blender image of an additional item.

5d09dd04514fe.jpg


0 comments

Loading...

Next up

Just Some Dev Images For The Start

Builds for 32-bit systems has been added Do you still have 32-bit system? No problem. I’ve just uploaded *32-bit builds for Windows and Linux*.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!