My apologies for not posting anything whatsoever for so long. Between other projects, working, and honestly being a lazy shit that doesn’t want to do anything with my time other than playing games, I’ve admittedly neglected this project as a whole. Not to say that’s really going to change too soon here, but I might as well acknowledge it anyways.
Anyways, though I have been rather inactive on this project for quite a while, that’s because it’s kinda taken the back seat to one I consider a bit more important. The book I’ve been trying to get published for five years is finally almost there, and I couldn’t be more excited! I only have a few steps left until it’s ready to go to print, the biggest part of which being getting it all up to date to my quality standards. Plus getting rid of typos. Lots of typos. Either way, I fully intend to get this done by the end of summer, maybe by the end of the month if I can find the time and the energy to do so. So that’s cool.
None of this is saying that ADiDS is canceled, not by any means. I Intend to hopefully be able to move on back to it once this is all done. May take a bit to re-learn Ren’Py and all, with how long it’s been since I’ve touched it, but I can live with that.
Anyways, to sum that all up, ADiDS isn’t dead, it’s just on the back burner until I get my book all published and shit.
Welp, later all,
LR14
Next up
I'm alive!
Fan art for Foolish I'm feeling kinda better so I drew this
Rockin the Guitar, an Axe like Guitar I made for my Uni project
An infected room from the second part of Cybel ! Are you up for some cleansing?
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Cash Banooca
Some Shadow boss fight gameplay 👾
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Only true badasses may pass! #conceptart #art #gamedesign
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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