My apologies for not posting anything whatsoever for so long. Between other projects, working, and honestly being a lazy shit that doesn’t want to do anything with my time other than playing games, I’ve admittedly neglected this project as a whole. Not to say that’s really going to change too soon here, but I might as well acknowledge it anyways.
Anyways, though I have been rather inactive on this project for quite a while, that’s because it’s kinda taken the back seat to one I consider a bit more important. The book I’ve been trying to get published for five years is finally almost there, and I couldn’t be more excited! I only have a few steps left until it’s ready to go to print, the biggest part of which being getting it all up to date to my quality standards. Plus getting rid of typos. Lots of typos. Either way, I fully intend to get this done by the end of summer, maybe by the end of the month if I can find the time and the energy to do so. So that’s cool.
None of this is saying that ADiDS is canceled, not by any means. I Intend to hopefully be able to move on back to it once this is all done. May take a bit to re-learn Ren’Py and all, with how long it’s been since I’ve touched it, but I can live with that.
Anyways, to sum that all up, ADiDS isn’t dead, it’s just on the back burner until I get my book all published and shit.
Welp, later all,
LR14
Next up
I'm alive!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Family band complete!
I worked so hard to get all four of them to the end safely, but then...
not the greatest house, but it's a house! :D
it happens
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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