Game
Glowing
11 years ago

A bit of hardcore


Here’s some thoughts about future levels of the game:

firstly for making game harder it’s timer and collision counter

on each level will be added timer for what time you should complete level. when time is passed and you didn’t made it - restart

then there will be collision counter which gives you some number of allowed collisions with walls, too much touching walls - restart (of the level, of coz)

then there was that idea of spinning block and spinning camera around. fo making it harder, ya know

5d0bfced3c36a.jpg
5d0bfcf1673a0.gif

but its kinda looks dull, bit I got even better…duller…

I give you…falling blocks!

5d0bfcf32e388.jpg

and game turns into….into…bloody platformer! :D

5d0bfcf46225b.jpg
		
			That's all for now, folks!
		
	


0 comments

Loading...

Next up

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

Demonstration of the spells and their effects :)!

Update 2.627

New challenges & new effects!

a drawing I did because I was bored😪. But I love how it turned out.😊

An infected room from the second part of Cybel ! Are you up for some cleansing?

Regional Bulbasaur. #Pokemon

Super Sonic Pixel art.

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?