Game
Glowing
11 years ago

A bit of hardcore


Here’s some thoughts about future levels of the game:

firstly for making game harder it’s timer and collision counter

on each level will be added timer for what time you should complete level. when time is passed and you didn’t made it - restart

then there will be collision counter which gives you some number of allowed collisions with walls, too much touching walls - restart (of the level, of coz)

then there was that idea of spinning block and spinning camera around. fo making it harder, ya know

5d0bfced3c36a.jpg
5d0bfcf1673a0.gif

but its kinda looks dull, bit I got even better…duller…

I give you…falling blocks!

5d0bfcf32e388.jpg

and game turns into….into…bloody platformer! :D

5d0bfcf46225b.jpg
		
			That's all for now, folks!
		
	


0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Chiaki Nanami!

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Family band complete!

What you all think

Terraria

Why walk when you can jump?

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM