Game
Glowing
10 years ago

A bit of hardcore


Here’s some thoughts about future levels of the game:

firstly for making game harder it’s timer and collision counter

on each level will be added timer for what time you should complete level. when time is passed and you didn’t made it - restart

then there will be collision counter which gives you some number of allowed collisions with walls, too much touching walls - restart (of the level, of coz)

then there was that idea of spinning block and spinning camera around. fo making it harder, ya know

5d0bfced3c36a.jpg
5d0bfcf1673a0.gif

but its kinda looks dull, bit I got even better…duller…

I give you…falling blocks!

5d0bfcf32e388.jpg

and game turns into….into…bloody platformer! :D

5d0bfcf46225b.jpg
		
			That's all for now, folks!
		
	


0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Family band complete!

The whole squad is here!

Interested? Follow me!

Strange Umbrella

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?