Game
Glowing
11 years ago

A bit of hardcore


Here’s some thoughts about future levels of the game:

firstly for making game harder it’s timer and collision counter

on each level will be added timer for what time you should complete level. when time is passed and you didn’t made it - restart

then there will be collision counter which gives you some number of allowed collisions with walls, too much touching walls - restart (of the level, of coz)

then there was that idea of spinning block and spinning camera around. fo making it harder, ya know

5d0bfced3c36a.jpg
5d0bfcf1673a0.gif

but its kinda looks dull, bit I got even better…duller…

I give you…falling blocks!

5d0bfcf32e388.jpg

and game turns into….into…bloody platformer! :D

5d0bfcf46225b.jpg
		
			That's all for now, folks!
		
	


0 comments

Loading...

Next up

Shadow The Hedgehog X pixel art

Werehog transformation process. #sonicunleashed

Family band complete!

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Shuiro Haname. #Commission

Commission for @ShuHaname

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)