While developing Project: Blue, one of the ideas that we had was that the scenery in the background should change to reflect the status of the level. Currently the first level, the jungle, is in a playable state; so we began to modify some of our background art to show that the jungle is being clear cut. We modified our scripts to start inserting new sprites of our trees having already been cut down, when the player reaches the boss.
What resulted was a very bleak and drab background. While the trees did look like they were cut down, it didn’t properly give the desired visual effect that we wanted. More work was required to fix this issue. What we ended up designing was some hills, mountains and clouds to layer behind the trees and the eventual tree stumps.
The new assets were inserted into the rest of the level and our paralleling script handles scaling them and moving them at appropriate speeds to make them seem further away. Then when the player reaches the boss fight of the level, there is something else to look at.
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