Game
Project: Blue
9 years ago

A Change of Scenery


While developing Project: Blue, one of the ideas that we had was that the scenery in the background should change to reflect the status of the level. Currently the first level, the jungle, is in a playable state; so we began to modify some of our background art to show that the jungle is being clear cut. We modified our scripts to start inserting new sprites of our trees having already been cut down, when the player reaches the boss.

5d0b482f4638a.gif

What resulted was a very bleak and drab background. While the trees did look like they were cut down, it didn’t properly give the desired visual effect that we wanted. More work was required to fix this issue. What we ended up designing was some hills, mountains and clouds to layer behind the trees and the eventual tree stumps.

5d0b4833274bf.gif
5d0b48370721d.gif

The new assets were inserted into the rest of the level and our paralleling script handles scaling them and moving them at appropriate speeds to make them seem further away. Then when the player reaches the boss fight of the level, there is something else to look at.

5d0b483a9cc43.gif


0 comments

Loading...

Next up

I was bored, so... ManutKat.

Werehog transformation process. #sonicunleashed

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Strange Umbrella

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Demonstration of the spells and their effects :)!

Shuiro Haname. #Commission

Commission for @ShuHaname

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Made my first ever animation.

2d lighting experiment