Hi everybody! It’s already time for a new update. We just hit a new milestone, all the city maps are now implemented. For a long time we’ve been doing a bit of everything in order to produce new playable builds and test the game systems, but lately we’ve had the chance to just focus on specific parts of the game.
It feels good to reach this kind of milestone and see all the progress we’ve been making, plus it’s cool to have this overall view that helps you see the bigger picture. Somebody suggested making a map that could cover the whole wall, adding threads and thumbtacks to track all the events (probably scaring anybody who stepped into the office in the process). We’ll stick to the smaller version for the time being.
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Even though we’re working on a scale as big as this one, we still try to find time to pay attention to details. We’ll get back to polishing once we’re in the last stage of development, but that doesn’t mean we shouldn’t be careful with all those things while we get there.
One of the coolest things is building parts of the city that, even if they aren’t that relevant to the major plot, still feel great to discover. And since we have a city divided into three quarters, filled with all kinds of people and culture, we get to do some really fun stuff.
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Like hiding a bazaar in the poor quarter. Because, after all, “A Place for the Unwilling” isn’t really about the bigger things. Yes, we do have some main events but it’s the journey that matters. Starting a new day in the city, bumping into characters and sharing stories with them, making small discoveries and enjoying the world.
For now, we’ll have to stick to showing you small bits of the world, but we can’t wait for the moment when we can finally hear your stories about exploring this city.
That’s all for today’s update, hope you enjoyed it! Remember to join our Discord server to hang around with us and talk about “A Place for the Unwilling” (or about anything else that comes to your mind).
Until next time!
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