A lot has changed since the last update. But writing is hard, so I’ll make this brief.
The biggest change since the last article is the two new monsters:
These work differently than the original lizard. Instead of having a tail that can grasp things, these creatures both have their own way of picking up and throwing objects.
This guy, somewhat inspired by frogs or whatever, can use its tongue to catch people and pick up cars (That’s what frogs do, right?).
It can then hold an object in its mouth and launch it at enemies. By holding down the mouse button, you can keep an object in your mouth and crosshairs and a power meter will appear so you can aim and launch.resized
The next one is a bit trickier to work with, but at least it can fly…
Without a stretchy tongue or a prehensile tail, this thing can only pick up whatever it can reach with its little bird legs. Hold the mouse button down, and this thing will use one of its talons to try to grab whatever the mouse cursor is on, as long as it’s within reach.
Release the mouse button, and the monster will toss the object in the direction of the cursor. The strength of the throw is determined by the distance between the cursor and the monster. It’s not perfect though. It’s kind of tough to throw anything upwards. I may need to make some adjustments to it in the future.
Also, I made a trailer, which is already outdated due to slight changes I made to the UI. But it’s got music and everything.
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