Game
Six Horrors

10 hours ago

A Decade of Horrors (10 Years of Six Horrors)
keyart by: @Nomok & @MewMarissa


Today officially marks a decade since I released Six Horrors, my first ever attempt into making a serious FNAF fangame series.

Looking back at these games feels so strange to me nowadays from a modern perspective, especially the original series. At that time in 2016, I was still basically just a one man crew who was stumbling into figuring out a modeling software for the first time, with my only real guide being @Jayliriah who had helped me with making the original Toonybot model.

The launch version of the first Six Horrors feels like a weird tech demo than anything else. I worked on it for roughly two weeks until I went on vacation around the time of the demo releasing, and by the time I came back I basically ran out of ideas and just released it as is. It definitely shows that I didn't really like the final product very much, as I ended up updating that game several times over the years.

It's been quite an experience working on other games for the series, going from the sequels during 2016 to the remakes we did of the games back in 2018. You can tell as the years went by, the skillset overall increased and I just wanted to try and improve a lot on what was wrong with these games initially.

As they went on, I had more people help work with me on the games which had helped me with the spots I was weaker at, mainly in terms of the games art direction while I could still focus on the gameplay. I think having less of that workload made things much easier compared to working on it alone, and I'm very thankful for the help I've had on the games.

After 2018 though, I think my perfectionist outlook on stuff began taking a toll on what we wanted to do for the games, primarily with the major update for Six Horrors 3 and then the later 2020 Six Horrors 1 remake we did in total secrecy. The goal was to finish these remakes so that we could finally lead into something bigger.

Ultimately, all of it began falling apart by late 2020 as most of the assets for both of those games were lost to time due to a hard drive failure, and I wanted to step away from working on games in general due to my declining mental health at the time.

The early version of the Six Horrors 3 update was done primarily by @Nomok , which was more inline with the "Legacy Edition" style of renovation that Six Horrors 1 had gotten in early 2018. When the proper remakes of the games happened later that year, everything had gotten restarted with a much more solid story and general style we had all liked. Feature creep and a general disagreement with how to tackle the base gameplay halted any momentum we had.

The 2020 Six Horrors 1 update was an experiment for even higher fidelity graphics, with a more simple game to test our style on to eventually lead back into Six Horrors 3. It ended up getting decently far along. I ended up passing on development to @Nomok to finish, but with once again another issue with gameplay arising, nobody was interested in completing the game, so it was quietly cancelled in early 2021.

I think in a way, it's sort of a blessing in disguise that all of those games got cancelled. I think the biggest issue with me was that I wanted to keep backtracking, and working on the same games over and over again. It's hard to really improve on an inherently flawed idea without making it something that's unrecognizable from what it was.

Nowadays if I were to ever work on something with this series, it 100% would be a new game. It's not like it's something I haven't thought about either, we talk about ideas for stuff all the time and it's something I've thought about a lot. Putting that idea into action though is honestly the real question, mainly from my perspective as I don't really know where I'm at currently with wanting to make games or online content in general.

In general though, I personally don't really look back at these games as fondly as I used to. I've kind of seen a wider perspective from others that a lot of these aren't really that great, and I don't disagree with that either. I think when it got good, it got pretty good. The remake for Six Horrors 2 is probably still my favorite game that I've made. But most of it now just doesn't reflect how I'd make things anymore, and it really shows at times which is why I'm more hesitant to talk about these games nowadays as I'm not as confident with them as I used to be.

Regardless of how I feel about the games though, I appreciate the support that people do give on these games over the past decade. I know for some people these games inspired them to make their own fangames, which that in itself is an honor and I hope to see them do better than I ever could've done. To the people who've made fanart of the characters, and even made their own fangames based on these games, you forever have my gratitude.

I also want to extend my thanks to the people who've worked on these games over the past decade, that being @Jayliriah , @Nomok , @ivannugget and @MewMarissa . Once again, some of the best people I could've ever worked with in this community, and it would be unfair to not acknowledge the work they did as they are the soul of what made these games the way they are.

Thanks for everything over the past decade! :D



8 comments

Loading...

Next up

Over 3 years later, the game finally hit 200 followers. Thank you all so much!

Happy 3rd anniversary Six Horrors! It's crazy to think this series is 3 years old now. Thank you all!

Halloween Update - Final Teaser

Fedora Duo.

Frankburt and Toony.

Halloween Update Announcement

Lockjaw, Toony, and Jadie

Frank, Anthony, and Jaiden

Blue, Red, and Yellow

Lockjaw by @TylerAhlstrom

Toony by @ToonsterGames95

And Jadie by @/Fedriz_Marini

Halloween Update - Teaser #2

Found another one.

Here is my personal redesign/retake of Hybrid Toonybot from Six Horrors 3!

"What gets into one's memories is there to stay. Your mind plays tricks on you, more than you think..."

(if it gets support i'll mayb draw more and reveal the lore fully )

I'm afraid it's been... 10 years. #spawnday