I whipped up this small minor feature yesterday in order to create and test a system for making objects that were not part of the world grid collidable. Similarly, I wanted to support motion transfer, so that these objects could apply motion to the player (For moving platforms/moving objects).
This was surprisingly very easy to add into the existing collision system, and had the surprising benefit of maintaining support for our smooth step and ledge grabbing mechanics :)! The GIF here demonstrates a partially implemented mine elevator which the player will be able to build. In the final game, the mine elevator will require a series of vertical tracks, it will also support station tracks (that cause the lift to automatically stop at set points).
A push for content development
Lots more stuff is in the works, including cooking mechanics, advanced item stats and crafting schemes! We also have some new sound-design in the works! We will be posting more updates here soon once all of these features start getting polished up and start coming together.
We are now at a point in development where we have finished the majority of difficult engine work and it is now just a matter of building up the raw amount of content in the game. We are in a great position right now as so many of the gameβs subsystems are ready to go and features can be plugged into multiple parts of the game with ease!
We hope that the end result is a fun, interesting and dynamic game world with lots to do and a great atmosphere!
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