
A fix patch has been uploaded. The robots are now easier and quicker to deal with. Bugs are still on the loose, but don't fret, just survive. Try the game yourself, and give it a shot:
https://gamejolt.com/games/Mekaniko-SatSoD/329254
Next up
New main menu for better optimization and reduced memory size.
Meet Oozie the Slime Rattler
Its amorphous body consists of a cuboid brain in a shape of a die. This solid core decides its attacks by randomly rolling a number. While they are trivial, they can pack a deadly punch if one is not prepared.
Hey guys, I'll be taking a break for a while.
Drawing commissions to keep myself afloat while handling my thesis in my university. I hope you guys understand. I'll be seeing you all in the next build.
SQUARE UP 'CAUSE I'M TIRED OF WAITING
Preview of the first chapter's theme and motif.
I also fixed the issue with the jumping, and I added a feature where players can disable the overworld cursor (not the battle cursor). Also, Hornette's bullets are now slower
werehog practice
Preview of the new main menu in Mekanikko. To be honest, this is more simplified than the previous menu. However, this consumes less memory size and it is more optimized than the last.
A new enemy approaches...
Meet the petrol pumping robot in Mekanikko, Fizzler!
Since this would be the first chapter, I want to make sure that players are adjusted to the red bullet mechanic, and what better way to do that with a robot that shoots gas bubbles and barrages











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