Next up
If you ever wanted to get a better/closer look at your nemesis, this is her! During development I nicknamed her "Emma"
Those zip-lines were once used to transport goods from the mountains into the villages below but now they make a great (and fun) shortcut for all adventurers!
Its almost been a year since I developed "9:16" and im still proud of what I achieved! I tried to push the visuals to be as photorealistic as possible and keep the gameplay as immersive as I could. Give it a try and tell me what you think :)
Finally happy with the "indoors" part of the game! Adding a small, closed off area to the open world of the forest was challeging but worth it. Lots of enviromental story telling in this one! :)
Something lurks in the depths of the glow-stone mine... You better pack some torches because you will need one for sure!
Working on a new ship and looking for a name! The best suggestion will make it into the game :)
Post your suggestions on here or over at our discord. A winner will be picked within the next few days!
(The name should fit into the game's world)
Made new Flowerpots with different variants for further decorating cities and villages! :)
Released a very little very unfinished something!
Medieval times with zombies was always a thing I dreamed off so I messed around with the idea a bit in the past few weeks. This is by no means a finished game! But if you have fun with it: Go ahead!
Farmers crazy enough to grow food in the harsh conditions of the northern isles often need to use a few tricks to protect their plants! This seaside farmer has stacked lots of rocks high enough to protect his crops from the cold wind.
Just a little clip of me building a frighter ship! MONONAUTS is a little demo experiment which I made within a few days. Try it out and tell me what you think! :)
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