What’s the new name, and who’s to blame? Lame or the same? Glad you asked! The new name is Bones Simulator (An UNDERTALE Fangame). What’s the difference, you may be asking? Well, why not play as Gaster AND the skelebros? Each character has their own unique abilities, Sans with the ability to throw the SOUL and some other stuff, Papyrus having lots of bones and bones and bones, and Gaster having some rather interesting attacks that you’ll just have to wait and see. ;) Now, with this change does come some consequence, such as a delayed release or buggy system. Also, I have moved to Java for reasons that matter not, so don’t worry about any change with how the game works… Why did I even tell you that then?.. So, um, yeah, if you would like to see this change take shape with the small or medium delay of release, or just keep it the way it is, only being the way I originally intended it to be, and it being updated later? Put your opinion in the comments.
Next up
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Just a Pico sprite
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Terraria
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
Levels' maps.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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