Hi,
today’s update is dedicated to gunner, one of two classes available in Twinland. First i want to remind that a player has to choose character’s class right at the beginning of the game (and it’s impossible to change it later without starting a new adventure).
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First of all, the stats: gunner relies on accuracy. The higher it is, the better your aim and the more critical hits you do. Note that unlike magic tha upgrades spell only at certain levels accuracy makes gunner’s life (slightly) easier with every point gained. Instead of MP gunner uses bullet points; they don’t regenerate on their own, but enemies will drop special bullet capsules - collect them to restore BP. Luck is slightly more important for gunner: it governs random drops, and that includes bullet capsules too.
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Oh, and the first gun you get is Peashooter - it’s kinda weak but it doesn’t require BP to use. (Probably because it’s magical?)
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Gunner’s weapons mostly do physical damage - but later on you will gain fire- and light-element attacks.
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Gunner doesn’t have access to healing spells so he will have to rely on consumables and special equipment to keep himself in good health.
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Oh, and watch out for attacks that can blind you! You won’t be able to hit anything (well at least gunner is immune to curses).
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