Game
The Honey Valley PROJECT

1 year ago

A little about navigation


I hate maps, but at this point it's something the game can't do without. It is both sad and not. However, the main difficulty was to fit the map to the locations as I imagined them. In addition, it limits me a bit when creating rooms, because they have to be logically placed and connected to each other in such a way that they still remain within the limits of the 2D space and do not seem like corridors.



0 comments

Loading...

Next up

The house is falling apart.

Why is this brat allowed to walk around without a portrait?

FNaF left its mark

Congratulations to our "Show Us Your Centum Art" winner, @JotaDev !

The artists behind all of these are tagged below. Go like their original posts to show your support!

A small, but quite attractive hut in the middle of the forest and a few days alone. Why not?

This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.

Inayah - Life After Gods is OUT NOW on Steam!

Celebrate the game's release by completing our quests!

You can play the demo or get the full game at https://bit.ly/steaminayah