Game
The Honey Valley PROJECT

2 years ago

A little about navigation


I hate maps, but at this point it's something the game can't do without. It is both sad and not. However, the main difficulty was to fit the map to the locations as I imagined them. In addition, it limits me a bit when creating rooms, because they have to be logically placed and connected to each other in such a way that they still remain within the limits of the 2D space and do not seem like corridors.



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