Game
Twelve Hours at Freddy's
11 years ago

A little note about the game's mechanic's.


Hey guys, it’s been a while since I last posted something about this game. I just wanted to give a little info about this game. It’s mostly about how this game works and what-not.
The thing about the animatronic function tool-bar thing is it doesn’t affect no other animatronic but Springtrap. Springtrap isn’t affected by the mask, but you need to use the animatronic function int. to move him back a bit. I recommend doing the animatronic function often in the later hours, and in Golden Freddy Mode.
Another thing is in the normal night, each hour lasts 2 minutes, and in Golden Freddy, this is changed to 1 minute. This is becuase it’s impossible to beat without adjusting the timer abit.
There might be an update a little later to make the hours in the normal night a little shorter. I dunno, might be up to you.
Alright, so there you have it! And it case you are wondering about a possible sequel to this game …
Well … 01001101 01100001 01111001 01100010 01100101 00100000 00101110 00101110 00101110



3 comments

Loading...

Next up

well, i tried

not entirely beat up about it since its UL exclusive, and also the hyper extreme version of this would replace it on completion, so it is the way it is.

definitely gonna complicate things later on though so uhhh oops

Five Nights at Freddy's 2 Super Custom Night has FINALLY entered development!!!

Five Nights at Freddy's 2 Super Custom Night has FINALLY entered development!

Five Nights at Freddy's 2 Super Custom Night has FINALLY entered development!

And don't look away.

Update v1.3.0 (a.k.a. THE PERFECT STORM) has arrived.

We have reached 10K on the PERFECT CACOPHONY showcase, thank you all for the support! :D v1.3.1 been a bit slow as the flu has attacked me over the course of the week, but I'm looking to get back to it now. Update coming very soon!

Gaze upon what you have caused.

It has been done.

Your sins will be justly punished.