I'm working on a Seaside Hill-themed test level, hoping to have it and everything else ready in time for SAGE without rushing anything. Don't get your hopes up though, this is only IF I get it all done in time.
Next up
SONIC CALAMITY CAST ANNOUNCEMENT----------
After months of writing and putting this all together, I am proud to announce Calamity's voice cast.
Sonic Calamity updates: moved to Unity HDRP for better visuals, and it's going to be built with its own engine, Calamity Engine.
SAGE Update The SAGE demo is complete! It is building as I am typing this, after which I will be submitting it to the SFGHQ showcase. The demo will also be available here, but I will not be uploading it until SAGE starts on August 25th.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ป, so do we improvise with this post you're reading. ๐
What's coming out of your own improvs? ๐ค
#Pecaminosa | #IndieDev | #OST | #Jazz
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model๐ฟ
The whole squad is here!
Interested? Follow me!
Terraria











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