Hey! Alones here again with a new update to Machina Blade’s roster of enemies. Say hello to one of our new foes, Spike!

This one is a pretty dangerous but straightfoward enemy. If he detects a player close by, Spike will turn into a rolling death ball and rush towards him, inflicting heavy damage on contact! Getting hit by one is not a pretty sight at all.

Spike won’t stop after hitting a player, keeping full momentum after rolling over someone. He will also bounce off walls, quickly changing direction - keep an eye on the environment if dealing with one!

He will stop rolling after a certain time, giving the player a few seconds before starting another attack. You can also try to stun him while he’s rolling if your timing is on point.
That’s it for today - next week we’ll unveil another enemy too, so keep an eye out! See ya!










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