Before we started the upgrades we realized that keeping the character’s limited moves by forcing her to retreat to the center of the stage created some problems. Among them, it created the need for the player to have an area domain so that the enemies did not reach the center of the screen, otherwise, to take damage would be inevitable and also sporadically created a failure in the collision of game objects.
With this in mind we decided to expand the stage to allow unlimited movement that resembles circling a cylinder. For this we are developing a tool that helps us to create the stages. Nonde the game objects are relocated cyclically during the movement of the character and the camera, as shown in the example image below.


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