Game
Five Nights at Rockport



11 days ago

A NEW UPDATE HAS BEEN UPLOADED


this update features more cameras, colored markers for said cameras to no longer be on a (audio-)goose chase for any npc cars, and a cooldown speed-up for when a racer hits a roadblock/spikestrip, so you can quickly deploy another set of roadblocks and spikes.
the non-gameplay related change has been on the main menu with two different screens for the story and how to play when starting a new game



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sorry that it's been a really long time since i've actually done stuff, so here's some gameplay with new markers for the NPC Cars' position in the Camera-System

now you no longer have to go on a (audio-)goose chase as to where everyone is

just like the Markers for the NPC cars, there'll now be one for the player but this one stays permanently

was casually looking at my game list and...

a Teaser Trailer for the Blacklist Cars the Player will have to face on Night 3...

a Warhammer 40K themed FNAF fangame idea/concept

"FIVE NIGHTS AT SOLEMNACE"

i have now uploaded some youtube videos on my games so yall can see them

https://youtube.com/playlist?list=PLMW-ZJIFFSXJFSDw-JcvsOxInCX7I…

this should surely be enough stuff for the player's position in the camera system

a Mitsubishi, a Mustang and a Mercedes...

here's some insanity, featuring every currently working Blacklist Racer (except the BMW M3 GTR, the final enemy) dealing with the top-tier Pursuit Cars

THE "NIGHT 1+2" DEMO FOR "FIVE NIGHTS AT ROCKPORT", A "NEED FOR SPEED" THEMED FNAF FANGAME, IS OUT NOW