10 years ago

A Pretty Odd Bunny

A stealth game about navigating social pressures.


I recently played A Pretty Odd Bunny. It is a fun puzzle-platformer about a bunny that eats meat but needs to avoid making eye contact with those that don’t. In the game, touching carrots is also a loss state. It reminds me of LIM.

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In most stealth games there is some kind of preamble that frames the others (those who are avoided) as guards or something; people with a vested interest in not letting you get to your goal. They are being paid! It’s their job. Something! It is less common for a game to drop you into a stealth scenario without justifying your need for subtlety. In A Pretty Odd Bunny, as in LIM, there is no such preamble: the others are just assholes. They have no vested interest beyond their interest in preserving the norms that reinforce their privilege. In punishing you for living outside their norms, the others are reinforcing their own acceptance of the norm. The others are slowly killing you. Bunny can’t eat carrots, as touching them is a loss state… so what is bunny supposed to eat? If you were to ask one of the blue-eyed bunnies, they would tell you to suck it up and eat carrots like any normal bunny.

It doesn’t feel like A Pretty Odd Bunny takes a position on whether the blue-eyed bunnies are right to other the red eyed bunny for eating meat. It felt to me like bunny was being portraid as a dastardly character, whistling an innocent tune.



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