Hi! No new visuals to show off this time, but for those interested, I wanted to talk a bit about Crossovertale's performance as a game.
Some of you might be aware that CT is built with Create Your Frisk (a miniature game engine made in Unity). On some machines, CYF has proven to be somewhat lag-inducing. Additionally, it being made with Unity may raise some eyebrows to people who have heard of Mac Big Sur, which supposedly makes Unity games unrunnable.
I've actually spent the last month digging into these problems! We found a more up-to-date version of Unity to use that can build projects runnable on Windows, Mac and Linux with no issues (even on Big Sur!)
And the main reason behind Create Your Frisk's lag issues is its dependence on MoonSharp - in other words, it produces an excess amount of data, because it has to constantly translate between Lua and C#. For Crossovertale, I've decided to remove MoonSharp and rewrite everything in native C#! This is already proving to massively reduce lag, and we think the game will perform better on low end computers than CYF does.
5 years ago
A quick technical update on Crossovertale's performance - TL;DR: Compatibility between Windows, Mac and Linux, and performance improvements!
Next up
Crossovertale C# Rewrite progress (June)
Crossovertale C# Rewrite progress (December)
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Werehog transformation process. #sonicunleashed
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Microsoft Windows XP Unprofessional (windows logo prototype)
Regular exercise is key for healthy wings.
Try it out!
My D&D art for my family so far (WIP if you couldn't tell)
brung back my old oc plus a new one
...they don`t have names yet tho
Levels' maps.










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