Hi! No new visuals to show off this time, but for those interested, I wanted to talk a bit about Crossovertale's performance as a game.
Some of you might be aware that CT is built with Create Your Frisk (a miniature game engine made in Unity). On some machines, CYF has proven to be somewhat lag-inducing. Additionally, it being made with Unity may raise some eyebrows to people who have heard of Mac Big Sur, which supposedly makes Unity games unrunnable.
I've actually spent the last month digging into these problems! We found a more up-to-date version of Unity to use that can build projects runnable on Windows, Mac and Linux with no issues (even on Big Sur!)
And the main reason behind Create Your Frisk's lag issues is its dependence on MoonSharp - in other words, it produces an excess amount of data, because it has to constantly translate between Lua and C#. For Crossovertale, I've decided to remove MoonSharp and rewrite everything in native C#! This is already proving to massively reduce lag, and we think the game will perform better on low end computers than CYF does.
A quick technical update on Crossovertale's performance - TL;DR: Compatibility between Windows, Mac and Linux, and performance improvements!
Next up
Crossovertale C# Rewrite progress (June)
Crossovertale C# Rewrite progress (December)
Another house i made long time ago.
"Our work is never over" they said.
Just a Pico sprite
The whole squad is here!
Interested? Follow me!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Showing off player 2 😎
What do you think?
Why walk when you can jump?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
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