Hi! No new visuals to show off this time, but for those interested, I wanted to talk a bit about Crossovertale's performance as a game.
Some of you might be aware that CT is built with Create Your Frisk (a miniature game engine made in Unity). On some machines, CYF has proven to be somewhat lag-inducing. Additionally, it being made with Unity may raise some eyebrows to people who have heard of Mac Big Sur, which supposedly makes Unity games unrunnable.
I've actually spent the last month digging into these problems! We found a more up-to-date version of Unity to use that can build projects runnable on Windows, Mac and Linux with no issues (even on Big Sur!)
And the main reason behind Create Your Frisk's lag issues is its dependence on MoonSharp - in other words, it produces an excess amount of data, because it has to constantly translate between Lua and C#. For Crossovertale, I've decided to remove MoonSharp and rewrite everything in native C#! This is already proving to massively reduce lag, and we think the game will perform better on low end computers than CYF does.
Next up
Crossovertale C# Rewrite progress (December)
What's up with CT? Is it dead? What's the holdup?
Regarding Unity's announcement on "runtime fees" yesterday...
Crossovertale C# Rewrite progress (June)
https://www.youtube.com/watch?v=ansCGZUhtVk
We are honored to participate in Underevent, touched by your excitement and eager to keep working on more Crossovertale going forwards!
Expect more devlogs in the future as well as updated gallery!
11/11 Progress Report and Asset Showcase
Crossovertale 01/01 Devlog
Help Wanted!
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
Werehog transformation process. #sonicunleashed
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