Released three patches today. Thought I’d share what changed in them all.
Patch 1: Fixed death animation bug.
Patch 2: Reduced sight radius a bit for all AI and removed the light that appears over the graves once they have been robbed of their loot.
Patch 3: Reduced time it takes to lose the AI once you’re out of their sight from 3 seconds to 2.5 seconds and added a pro tip to the controls note, explaining how to use the environment to your advantage to escape the enemies roaming the graveyard.
6 comments