Like said above, this post is a true creation of my previous example "Sudo-3D Sonic in Clickteam Fusion 2.5?" and finally has proper perspective scaling.
The technique used to project the objects in a "Sudo-3D" manner was to use OpenGL's 3D based rendering and scaling pipeline and by calculating the distance between the camera and the object in question to can give it a "Sudo-3D" look to it.
This stuff will start to make more sense when you actually open up the code. (Assuming you are a programmer or have experience with this.*)
Anyways now that I've gotten the post details out of the way now time to talk about the actual example itself.
When opening the project in Clickteam/Multimedia Fusion 2.5 and going up to the "Data Elements" option on the MDI toolbar, you'll see that there are several samples used within the example. The songs are allowed to be ripped from the project (assuming you'd want to*) without any reciprocation.
You might also notice that the graphical border when full screening the game is dark blue and the sprite based border (yes, they are actives) are black. I don't know why I set the graphical border to be a different colour to the sprite borders but you are allowed to change them if you see fit.
So now with all the important stuff out of the way. Time to share the code. (Meant for people without the full version of Clickteam Fusion or replication on a different game engine/framework.
# 3D Objects Parent Group #
# World Initialization and Generation #
# Player Movement and Variables. With GUI elements. #
# Music, Cache and Fading #
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