Basically development on it is progressing slowly, but it's getting there. I am currently working on the AI for a certain sequence. However I while I don't want to spoil anything, I will say the name of Sonic.EXE in this game is XSEIKYO
Next up
A metal sonic animation... coming soon
( A concept to what would have happened if Metal Sonic survived the stardust speedway race, and was not brought back by eggman )
Random frame from the intro of Sonic Adventure
What happened here?
The Amy demo is now at around 75% complete. The image above gives a rough estimation of when it will be done. Also brightening the image shows a teaser to one of the TWO outcomes you can get in Amy's rout.
Out of context image from the start of the Tails part
Did a test animation to see how well I could animate classic sonic
Progressing very slowly. Also here are a few comparisons of the current stuff with the updated stuff that the tails demo will include.
Aside from laughing at the number of views, I got a new RTX computer so I can do much more graphically advance stuff now
For fun I decided to put together a bunch of concept art I did during the planning phases of the first two demos. ( with some demo 3 things as well. ) This includes the sketches of the victims, early designs for XSEIKYO and a detail many missed in demo 1
Also a little update to the warning screen ( It now clarifies more of the games content, a majority of which have been in the past demos )
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