Next week with calm I am gonna write about the dual building system (direct building order with queue or Governor AI-driven building), but for now, have a look at the very first version of the building UIs ;)



Next week with calm I am gonna write about the dual building system (direct building order with queue or Governor AI-driven building), but for now, have a look at the very first version of the building UIs ;)
Wanna sneak a peek at what Chapter 1 and Chapter 2 battlefields look like? Wanna Join our Discord to try them? http://bit.ly/eir_discord
As our early access release approaches fast, the time has come to release our first Demo beta. For the very first time we make accessible to public the Campaign and Arcade mode...
Sometimes you win, sometimes you lose... but maybe the best part is the ales we brew along the way!🍻⛪
Concept art of an entirely new mechanic coming soon-ish to Ale Abbey😉
Working on some new stuff for Ale Abbey🍻⛪... when we noticed one of these sheets was not like the others 🧐
Sketching some new styled promo assets, what do you guys think?
UI never looks interesting, but if it's practical... sign us up! Adding niche features that make Ale Abbey cooler is always a pleasure🍻⛪ As is choosing the right stash of ingredients when brewing😉
Becoming a monastery brewer in the late Middle Ages probably matured a person and strengthened their resolve 🍻⛪ Meanwhile, the brewers in Ale Abbey...🥳 #IndieGame #screenshotsaturday #tycoon
What's in the flask?
The reason we implemented multiple walk paths was for you to walk next to or BEHIND those busy with work, Brother Marcus...🤦
Well, at least the rest of Ale Abbey's little brewers seem to get it!🍻⛪
Having a few quarts Or just a pint🍺 'tis St. Patrick's lads!☘️ No one will mind💚 We hope you're all having fun celebrating #StPatricksDay. Ale Abbey's little brewers never miss a chance to honor the Emerald Isle! Sláinte!🍻⛪ #indiegame #pixelart #tycoon
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