A very productive, although quite exhausting, weekend full of work on “Wright Files: Egertonʼs Pickle”. Tons and tons of text written for various interactive objects scattered throughout Lord Egertonʼs mansion – everything from antique grandfather clocks and vintage telephones to reading corners and bookshelves packed with suspicious literature. Yeah, writing lots of text is hard when you want to have at least some degree of uniqueness and humor to keep the player entertained. Each object needs its own personality, its own little story, and ideally a touch of that dry British wit that fits the 1970s aristocratic setting.
Gotta make sure that examining a simple hallway cabinet feels rewarding rather than tedious. Every piece of furniture, every painting, every drawer needs to offer something: a chuckle, a clue, or at least an acknowledgment that the playerʼs valuable time is not spent in vain when interacting with things in a detective game.
The demo is really taking shape now, and Iʼm genuinely excited to see how players react to all these little narrative touches. More updates coming soon as Iʼm pushing toward that first playable build!
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