Update 1.2 will make some changes to the way the game “saves” data. Because of this, any saves made on any version before 1.2 will no longer be recognized by the game once the update arrives.
For starters, Lunacy uses “PlayerPrefs” (data in the registry, safely tucked away) to save data. This is done when the game’s booted for the first time, with a system that checks if all the necessary values are present. These values are easily accessible, and also are modified by the game during gameplay (no it doesn’t lag the game, not for me, and no, it won’t break your OS)
Some of you may not like that the game uses that, but I’m too noob to be able to make an actual “save file” like most games. Not that it matters to me, since the game is offline only, so I don’t need to concern myself with encrypting the saves. Play how you want, right?
Despite this, I may try to make a proper save system, in which case PlayerPrefs will no longer be used, but no guarantees. If not, PlayerPrefs will remain as the true way for Lunacy to write/read saves.
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