Game
Dark Fracture




5 years ago

A weekly article from Twisted II Studio for March 21st, progress update towards the debut of Dark Fracture demo release!


Another week behind, more work is done towards the future. This week we have carried on, diligent as ever, in our work to finalize and polish this product. From fixing and solving bugs from previous playtests and versions. To expending the playable map and of course, adding more events and more tasks to fit the now expended map. As we have now grown our original zone with a couple more rooms. Which, too, would need to be playtested and tinkered with as we work to bring them all up to standard with the many many hours of work already put into the others.

Work for assets continues apace. Though a small setback has arisen in the form of some assets that needed replacing and re-tinkering. New assets are coming into the fold all the same. And some are merely giving older versions a fresher, better looks. This of course while we carry on our work to bring the title to life in other regards. To that end, we are always tinkering and updating the story. Fitting the life of the character the players inhabit into the world they interact with. While also seeking to teach all the mechanics involved as one plays through.

As mentioned above. Some assets and the environment itself are getting a fresh coat of paint during their restructuring. And so, this week for the weekly tease we thought to share more images from the work we began to unveil last week. Two more images of the rework for what once was. And two images of what is to be.

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