A writeup I did on how we are implementing character progression in our RPG in a non-traditional way.
https://voidarenagame.com/how-we-are-implementing-character-progression-in-our-rpg-in-the-absence-of-a-traditional-leveling-system/
Next up
Trying to capture some varying gameplay clips as we work on new abilities!
The best caption I could come up with was:
"when she find out you play on mobile"
Can you think of a better one?
work in progress scene
I am so happy to announce that it is now 10 days until early access. In celebration and to help in testing I am hosting a $500 tournament! To enter, just go here: https://store.steampowered.com/app/1280210/Void_Arena/ and use the little download demo button, highest wave cleared wins!
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Our new map designer finished the first pass on her first level. Here is a sneak peek! What do you think?
Welcome to Sylvannar, temporary home to the half elves of Kynn.
Seal Island Intro! For #ScreenshotSaturday!
I am so excited to announce that we will be launching our Kickstarter campaign on April 13th 2021!
Follow our campaign: http://bit.ly/3arygjj










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