This hotfix makes a few minor fixes to animations and corrects a few behaviors for Corruptus.
Additions
Added Hard Mode.
In Hard Mode, nights are longer and cameras take longer to reboot.
Press H on the title screen to activate. The title screen and night title card will turn red.
Hard Mode is an experimental feature - expect a few bugs!
Changes
Slightly cleaned up the outline in Photo-Negative Mickey's jumpscare.
The Face's jumpscare now only loops twice.
Re-rendered Corruptus's desk jumpscare.
Framerate increased to 30 FPS.
Now uses the correct textures for the office sign and Corruptus.
Fixed Corruptus's left arm not interpolating correctly.
Reinstated Corruptus's scrapped movement timer RNG.
Corruptus will now retaliate if the player unhides too early or tries to use the wrong mechanic against him.
Fixes
(Backported from 1.3) Slester's AI has been reenabled on powerout.
(From 1.0.0) Corruptus's move timer no longer drains when he's in the office.
(From 1.0.0) Corruptus now leaves if the player shuts off the power while he's in the center of the office.
Fixed Corruptus getting stuck in the back parts of the office in certain situations when the power is off.
(From 1.2.4) Fixed incorrect default night value.
(From 1.2.4) Fixed Suicide Mouse's jumpscare being erroneously changed to 24FPS.
(From 1.2.4) Fixed regression with Classic Oswald's extras render.
(From 1.2.4) Classic Oswald's updated jumpscare now correctly pauses after finishing in the Extras menu.
(From 1.2.4) Corrected an oversight that caused Corruptus to enter the office less frequently than intended.
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