Game
Abandoned
6 years ago

Abandoned V1.1 Patch Notes


After seeing feedback from all of you, I decided I should make a few changes to the game.

Here is the change log for version 1.1:

- Enemies are now able to navigate through all buildings (no more hiding in the apartment building)

- The intro story text should now be easier to read

- The tutorial text that shows at the start of the game should now be easier to see

- All game controls can now be found in the escape menu during game play

- The thoughts text that appears at the bottom of the screen should now be easier to read

- The humanoid enemy should no longer shine like a disco ball

- You can now return to the main menu from the escape menu during game play

- Re-named the executable download folder from "Reliance" to "Abandoned", the previous title was a typo

- Uploaded a 64 bit install as well for those who want it



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Demonstration of the spells and their effects :)!

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.