Assets: 40%
Playable Characters: 50% Characters and Assets for them are done.
Player Skills: 12.5%
Elements: 80%
Enemies: 0%
Events: 0%
States: 45%
Story: 15% Brainstorming and General Idea done
Assets: 40%
Playable Characters: 50% Characters and Assets for them are done.
Player Skills: 12.5%
Elements: 80%
Enemies: 0%
Events: 0%
States: 45%
Story: 15% Brainstorming and General Idea done
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.
Sonic and Shadow as Pokémons. #Fakemon
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