Deathtrap is an old decayed Springlock Suit, The very same that Sirius died in.

Deathtrap has his own personality sometimes, but is mostly being possessed by Sirius.

The green demon pupil represents Sirius, same with the surge of green flames.

Deathtrap's height is [[redacted]], I edited his prior height out because it was fucking absurd.

Deathtrap worked alongside Springtrap in Fazbear Frights, They suffered in the same Saferoom for 30 years.

Deathtrap has recently gotten some new upgrades, For example, he's now fireproof, blastproof, and bulletproof. Basically unbeatable except for the fact that, y'know, he's a springlock suit weak to water.



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Life got so hard I had to go back to my roots #videogameday

here's something I finished up yesterday

background based on 4th image but like a specific section of the image - photo also by me :33

Lindsay and theCheshire Cat (WhackEland 3: happy never after)

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

I was bored, so... ManutKat.

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Path of Kami, running around the shrine area