Game
JUMP!
9 years ago

About Next Update...


Here’s what I planned for the next release:
-A level pack
-More tiles
-Improve Performance

Here’s what I’ve done so far:
-Drew 2 new tiles
-Improved performance by replacing vectors of std::shared_ptr<T> with vectors of raw pointers. Raw pointers are more efficient both in memory usage and performance but you have to manually delete the objects they are pointing to.



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Next up

0.5.0 Keys And Locks This feature was suggested by a user. The next update will introduce different types of keys and locks for better level design. Each key will open a specifc lock. For example, a golden key will open a golden lock.

Level Editor Progress The level editor is almost finished! Below you can see a screenshot of the new interface. Please note that not all tiles have been implemented yet and some textures are placeholders.

0.5.0 New Tiles! Here are some of the new tiles that will be added in 0.5.0. Also, the tile selection screen now displays the tiles in a more organized manner.

Vertex Array Backgrounds Here’s a background example from 0.4.0

Have a good Boi

I was bored, so... ManutKat.

What you all think

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Sonic and Shadow as Pokémons. #Fakemon