Game
CROSS/ME: The RPG About Everything
9 years ago

About That Sidescrolling Survival Game...


It’s not going to happen. I just didn’t have the drive to get it done, and when I played it, it just got boring and repetitive really fast, even with some of the good features there. So, it’s cancelled. In its place, however, is a Sonic the Hedgehog game engine that I’m developing, if you’re into that sort of thing.

And the game based on my book is still happening, in case you were wondering about that. I just need to find a really good artist who would be willing to draw some decent quality sprites. If you know anyone, that would be swell.

Thanks for tuning in. Cross/Me is getting its next update sometime this January (hopefully).



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

I-Buki

Mio-Da!

Ibuki Mioda!

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.