When the game was in its early stages, I experimented with different main menu designs. They were deliberately dark, as the plot at the time revolved entirely around an exorcism. The last image shows the final design, which I think is pretty good, but it may be a temporary solution.
From the very beginning, I had the idea of making the main menu background resemble a slideshow. However, I decided to change the concept. Now the menu will track your progress in the game and adapt to the moment (for example, like the Half-Life 2 main menu, which changes the background depending on the sections of the game you've completed).
Fun fact: there used to be a multiplayer section, but I removed it.


















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