Game
Last Standing
4 years ago

About the project


This didn't really fit in with the theme of the last post so I'm making another. (also I don't know why I didn't post the last post in the Godot group)

Anyway I feel like I should say that this is just a side project I'm doing to kinda take a break from my main project (Homeworld Takedown) and I'm trying to get in done as soon as I can. That means somethings in this game will suffer like art and sound even though it's not like my other games are great in those categories. Depending on how people feel about this when I start having people play test it will determine if I pursue this game further than the video I plan to make with my friends. So if you want this game to continue when it releases please let me know and give me your feedback!

Conclusion:

I'm having a lot of fun making this game as I've said once before Godot is a really relaxing engine to use. It's not like unity or unreal it is very powerful yet very simple. I plan on doing more of these types of posts while I'm working on this game where I just share my thoughts so if you like them please share your support!



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Thought about that piece of concept art awhile back of the electrified ship.

Showing off the start of the Armory and the new enemy!

WEAPONS

@pm-studios ' Bandit Trap has an open beta RIGHT NOW! It's open until 3 am ET on Nov 30th.

Quests celebrating the beta have entered your quest log.

Play the game for FREE: https://bit.ly/BanditTrapSteam

I'm tired... (Warning the audio is not what I would call balanced lmao)

πŸ†Meet the winners of the Narrative Jam presented by Game Jolt and @NEOWIZ_QUEST ! Where every story finds its voice!

I forgot to show the new ship lighting...

Quick update

πŸ₯‰βœ¨ I won 3rd place in the Narrative Jam! ✨πŸ₯‰

My game Luna Magica made it into the winners of the Game Jolt + NEOWIZ jam Γ’wΓ“ They really loved the worldbuilding and the dark magical-girl vibe, πŸŒ™

Thank you so much to everyone who played it! #GameDev #JotaDev

The new enemy is implemented and rough design for the armory.