Game
Cutre Casa
2 years ago

About the tunnels


I have had too many difficulties during the creation of the tunnels and that is why I have decided to make the tunnels the same as those in the first version of Oblitus Casa, the reasons are the following

1: the default resolution of the game that causes that section to consume too much RAM, changing the resolution is not an option since I would have to replace/redo each and every one of the textures in the game (and what I did is no small thing)

2: from the beginning I had no idea how to program something like this and make it look pretty, the animations I made for the tunnels were horrendous and not very fluid and consumed too much RAM (My mistake)

But so that you don't get sad about this decision, I will just say that I will make a more enjoyable version of the tunnels that were seen in the first version of Oblitus Casa (I will get creative) and I will not make things so simple



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@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

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2026.

Cutre casa now has an Itch.io page

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