Game
NightsEngine
11 years ago

About this project


Nothing fancy here at all. This is a small scale 1 night example of how you can go about making a FNAF clone. This took me all of 3 hours to make this prototype.

I did it to show that there can be more than msPaint edits to FNAF in a very fast amount of time.

perhaps if I had graphical aptitude, this would look pretty. That , however, was never my goal. My goal from the start was to just make an engine that could be expanded upon.

I will NOT code everything as people need to learn to explore and discover the coding process.

However, the project does have 1 full working night.

Enjoy!



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

I was bored, so... ManutKat.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Why walk when you can jump?

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Levels' maps.

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!