Game
NightsEngine
11 years ago

About this project


Nothing fancy here at all. This is a small scale 1 night example of how you can go about making a FNAF clone. This took me all of 3 hours to make this prototype.

I did it to show that there can be more than msPaint edits to FNAF in a very fast amount of time.

perhaps if I had graphical aptitude, this would look pretty. That , however, was never my goal. My goal from the start was to just make an engine that could be expanded upon.

I will NOT code everything as people need to learn to explore and discover the coding process.

However, the project does have 1 full working night.

Enjoy!



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

Smile! Here, take some happy pills! βœ¨πŸ’Š #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

Runestones: from concept to in-game modelπŸ—Ώ

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

We're glad to announce that Baby Dino Adventures πŸ¦– is now available in Early Access here on GameJolt! Link: https://gamejolt.com/games/babydinoadventures/508121 Walk, run, and jump as a baby t-rex in this cute platformer Free demo available #IndieGame | #GameDev | #PixelArt

I worked so hard to get all four of them to the end safely, but then...