Game
Curse Engine
11 years ago

About This Project


As it currently stands, it is a fangame. However, as the engine progresses and I acquire a spriter and composer, it will blossom into a full indie game.

Nothing was reverse engineered from Castlevania Symphony of the Night.

The process involves me picking up my PSPgo and playing my PSN copy of SotN. As I play, I make mental notes of how I would code what Alucard does in SotN. From there, I get to work right away.

I don’t plan how to tackle each thing I want to code, I just code it. Most of what you see in the project is time consuming sprite work to set origins and optimization. The coding is probably 1/3rd of what I am spending my time on right now.

Anyway, just wanted to give you guys some insight!

Keep your eyes open for a playable release!



1 comment

Loading...

Next up

So

i may or may not make an full art of some person or i may just leave this like that-

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

I-Buki

Mio-Da!

Ibuki Mioda!

Terraria

Why walk when you can jump?

Regional Bulbasaur. #Pokemon

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Double Rainbow!!!

Among us_into Madness

I remade my main character, what do you think? :)