Game
Curse Engine
11 years ago

About This Project


As it currently stands, it is a fangame. However, as the engine progresses and I acquire a spriter and composer, it will blossom into a full indie game.

Nothing was reverse engineered from Castlevania Symphony of the Night.

The process involves me picking up my PSPgo and playing my PSN copy of SotN. As I play, I make mental notes of how I would code what Alucard does in SotN. From there, I get to work right away.

I don’t plan how to tackle each thing I want to code, I just code it. Most of what you see in the project is time consuming sprite work to set origins and optimization. The coding is probably 1/3rd of what I am spending my time on right now.

Anyway, just wanted to give you guys some insight!

Keep your eyes open for a playable release!



1 comment

Loading...

Next up

Bandana Dee the Dream Friend

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

ooh yes..

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie

Where is Spider-man?

I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.

EpicTale sans