Game
Curse Engine
11 years ago

About This Project


As it currently stands, it is a fangame. However, as the engine progresses and I acquire a spriter and composer, it will blossom into a full indie game.

Nothing was reverse engineered from Castlevania Symphony of the Night.

The process involves me picking up my PSPgo and playing my PSN copy of SotN. As I play, I make mental notes of how I would code what Alucard does in SotN. From there, I get to work right away.

I don’t plan how to tackle each thing I want to code, I just code it. Most of what you see in the project is time consuming sprite work to set origins and optimization. The coding is probably 1/3rd of what I am spending my time on right now.

Anyway, just wanted to give you guys some insight!

Keep your eyes open for a playable release!



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Next up

Update 2.627

New challenges & new effects!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Shuiro Haname. #Commission

Commission for @ShuHaname

a drawing I did because I was bored😪. But I love how it turned out.😊

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

not the greatest house, but it's a house! :D

it happens

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

ooh yes..