Game
Curse Engine
11 years ago

About This Project


As it currently stands, it is a fangame. However, as the engine progresses and I acquire a spriter and composer, it will blossom into a full indie game.

Nothing was reverse engineered from Castlevania Symphony of the Night.

The process involves me picking up my PSPgo and playing my PSN copy of SotN. As I play, I make mental notes of how I would code what Alucard does in SotN. From there, I get to work right away.

I don’t plan how to tackle each thing I want to code, I just code it. Most of what you see in the project is time consuming sprite work to set origins and optimization. The coding is probably 1/3rd of what I am spending my time on right now.

Anyway, just wanted to give you guys some insight!

Keep your eyes open for a playable release!



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Another house i made long time ago.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

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...they don`t have names yet tho

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

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