Game
Scarlet OPs

10 days ago

About v5.6.11


tbh i actually dont know how long the wireframe update gonna take, considering its supposed to be the biggest update in the game's history (13 enemies, 25 waves, 4 bosses, atleast 1 new character, checkpoint gui revamp, more settings, etc.) but im aiming for sometime before 11th grade (so like around 7 months) but the fastest would be 2-3 months if my energy was consistent (it really isnt)



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1 battle, two endings.

Unholy HC will be nerfed in the future, just act like that's the end of the game if you're new bc it's kinda like impossible rn

Kugelblitz is such a cool ahh word bruh 🔥✍

Probably my best art piece so far (I get it makes no sense and Glaze should be Gojo but it's whatever)

Really random setting....... all it does for now is just remove details during gameplay that uhhh that I feel could probably ruin someone's reputation if they played the game in public(me)... all it does right now is make Miku a black silhouette

take 2 on the upcoming dango redesign........ I cant draw so it looks like shit............. old photo better I'll prob just go with the old photo

Guys if y'all have any good places for me to host my games in instead of gamejolt just lmk........ my fyp is full of freaks and I genuinely don't know what to do, like I've blocked a lot of them and they multiply in oddity and population

I just verified Ink!Crumb with the upcoming ULDM (Ultra Low Detail Mode) option in the settings. ULDM will be a BREAKTHROUGH in the game's difficulty cap and performance. (See that? That's EVIL Ronaldo....... my face when scarlet ops is easy....)

The wireframe update is fully planned and will be starting development at the start of February.

An update long overdue. I am adding ULDM (Ultra Low Detail Mode) to scarlet ops. All it does is remove Interpolation and High Quality Pen, basically the same as in Phantomverse OPs.