
3 months ago
Next up
Even if this isn't my first time seeing this tutorial
I love griffpatch
Obligatory sequence progression
How it feels outside currently
yo so lowkey a ref for Oliver Rehlis
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
Three...
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
Forgot to clarify that the world map is having this issue, the battle area is completely fine the way it is
Chilling (commission)
Back to 1 day now, it all got settled
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