3 months ago

Absolutely insane find




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Even if this isn't my first time seeing this tutorial

I love griffpatch

Obligatory sequence progression

How it feels outside currently

yo so lowkey a ref for Oliver Rehlis

Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound

I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for

Forgot to clarify that the world map is having this issue, the battle area is completely fine the way it is

Chilling (commission)

Back to 1 day now, it all got settled