A new update about my game from the finishing line of this year’s last jam.
As my focus was the jam challenge “In the Cloud”, I focused on implementing a leaderboard and achievements. Also I used the data store feature of the GameJolt API.
Players should now be able to get a couple of trophies. For example: Complete one level. The available trophies are visible on the game’s profile.
I also implemented a level-specific leaderboard system with the data store of the API. I basically have 31 keys, in which I store the username and score for every level.
By the way: the player has to be signed in to GameJolt, or he won’t be added to leaderboards and won’t get trophies. I prompt the login window at the beginning of the game, if the player is not signed in.
The last thing is the seed system. I decided to go with a system, where the day of the month triggers the level. That means, that on the 1st of January and on the 1st of February, players will play level 1. On the 2nd, they will play level 2 and so on.
Oh, and I also added the mechanic, that the blue rectangle (which the player controls) will appear on the other side, if it moves out of the screen on the one side.
I hope you like my nearly finished game and will give feedback if you like.
Greetings,
mBeierling
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