Game
Portal singularity
5 years ago

Ачивки!/achievements!


Хоть я и долго не садился за этот проект но я все равно продолжал помнить о нем и делать новые Обновления. Уже я сделал хоть и маленькую но все равно часть игры которая несет только ознакомительный(Демо) показ игры. Так же мы сделали Ачивыки но в игре они пока не работают но в скором времени мы присойденим их к игре. так же мы добавим больше их. Ждите Демо но оно будет не скоро ибо Багов очень много

Although I did not sit down for this project for a long time, I still continued to remember about it and make new Updates. Already I made a small but still part of the game that carries only an introductory (Demo) display of the game. We also made achievements but they do not work in the game yet, but soon we will join them to the game. we will also add more of them. Wait for the Demo, but it will not be soon because there are a lot of bugs



0 comments

Loading...

Next up

Bandana Dee the Dream Friend

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

2d lighting experiment

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?