Game
Void Commanders
5 years ago

added a grouping system. now when you hit 1, 2, or 3 it will switch to the troops you have assigned to it. you can clear a group by pressing Ctrl + (num), and you can add to it by pressing Shift + (num). I plan on making 6 more groups. character limit Y.Y




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Unity crashed, last save was a few hours ago... this is a bit of a scenario isn't it? at least scripts don't get lost, I just have to add the scripts again (phew)

side note: I WAS adding a little friend, shoots FAST, aims like the guys in Star Wars though

SHIELD

yeah, I added a slow *ss shield that you can point wherever.

it has HeaLtH though,

I might need to remove some, but when you have 100 gunships pointed at it, they go pretty quick.

I removed the ability to add MOTHASHIP to groups

more in the article

I have been doing a bit of art for my troops, and who decided to make Quaternion math so complicated lol.

I'm adding in more troops like a shield and a suicide bomber.

I'm trying adding an article about it today

back to SOAD and going bald coding lmao.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Have a good Boi

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Werehog transformation process. #sonicunleashed

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)