Next up
Unity crashed, last save was a few hours ago... this is a bit of a scenario isn't it? at least scripts don't get lost, I just have to add the scripts again (phew)
side note: I WAS adding a little friend, shoots FAST, aims like the guys in Star Wars though
SHIELD
yeah, I added a slow *ss shield that you can point wherever.
it has HeaLtH though,
I might need to remove some, but when you have 100 gunships pointed at it, they go pretty quick.
I removed the ability to add MOTHASHIP to groups
more in the article
I have been doing a bit of art for my troops, and who decided to make Quaternion math so complicated lol.
I'm adding in more troops like a shield and a suicide bomber.
I'm trying adding an article about it today
back to SOAD and going bald coding lmao.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Have a good Boi
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Werehog transformation process. #sonicunleashed
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)










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