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Added an attack indicator! It's a wide sprite that moves in and out of view every time there's a new attack. It has text on it with the name of the boss and the name of the attack, in true bullet-hell fashion
I am quickly losing my sanity
I also made a small main menu. It took about ten minutes to make and I will make it look better in the future. Hoping to make it look like the Half-Life 2 main menu, with scenes from the game overlaid with low opacity.
I know it's been a while, my overworld system was bad... but hey I have a new attack to show you, for a different boss! It fires bullets towards you, leaving more bullets in its path.
Buggy dialogue with undertale font
Move along, nothing to see here
I wanted to see how far I could push the engine. In this image, there are approximately 4900 bullets on screen. My testing has reached 5500.
I hope this allows you to see why I can't record any footage of this game
New player sprite! It uses the main colours of the game, red and blue!
I reworked the dialogue system, so now NPCs can say more than 4 dialogue boxes' worth of text, and for certain characters they have a small head showing who's speaking! Also, this shows the new overworld tiles I mentioned
Hey look I fixed it
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