Added item containers!
Next up
Did some quality of life stuff for the equipment window
- Marks what equipment slot the item uses
- Shift click to quick equip/remove item
- Mark items that can't be used & show what attribute is not met in the tooltip
Coming in hot
Been making a dungeon crawler fps render in rpgmaker 2003.
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Making some loading screens
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Update on the rpgmaker 2003 dungeon crawler. Worked a bit on the UI, added a compass and minimap. Also got object rendering working with the tree/bushes.
Working on equipment ui. You will be able to switch out body parts to change what equipment slots you have.
But oh boy, it's hard to cram in a dynamic equipment slot in such a limited space.
Ok who turned the yoinky sploinky mode on?
Dungeon crawling











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